Add colour information to your mesh, either from a vertex atlas like AAL or from a statistic/measurement map like those produced by CIVET
colour_mesh(mesh, colour_map, colour_range = NULL, colour_default = "grey", symmetric = NULL, labels = FALSE, palette = heat.colors(255))
mesh | mesh3d object ideally produced by create_mesh |
---|---|
colour_map | either a vector with a label/measure/statistic for every vertex or a character file path pointing to a file with such a vector in a rowwise format. |
colour_range | a two element numeric vector indicating the min and max values of allowable labels/measures/statistics to be includedon the surface |
colour_default | The colour given to vertices excluded by colour_range |
symmetric | Whether to have a positive and negative colour scale (not yet implemented) |
labels | Whether or not the colour_map is a set of discrete labels |
palette | A palette, AKA look-up-table, providing a linear colour scale for the colours in
|
an obj_mesh
object descended from mesh3d, with added colour information
and an additional legend
element to be used in building a colour bar